you are a stone golem and you have fallen off of a cliff, climb your way back to the top with the help of some friends along the way
!!!(Hints are at the bottom incase you get stuck)!!!

WASD to move
Space to Jump (Hold to jump Higher)

Remember to enter fullscreen!


Credits

MoeLow: Art/Animation/Sounds/Programming/Level Design
StingDragon: Particles and Effects
 Anton Mikhailove Sounds
AnderWess: Narrative Director 



First Level

 use the call to find out the correct order of punches to open the door, by standing on the box calling if the golem glows red it means it is incorrect and if it glows green it is correct, punch it and find the rest of the sequence that way


Second Level

open the door with the crate then call over the trapped golem, after wards stand on top of the door and call again to make the golem punch the crate out of the way, triggering the door and getting you up


shove the crate to the golem and go up then call, punching the crate up, punch the crate when it reaches to you to press the button and close the bridge


Third Level

push the crate on the button (closing the bridge) then call to push the crate up opening the bridge, slip through up and push the crate on the bridge right above the button, and call again to open the bridge and make the crate fall allowing you to go through the door



Updated 8 days ago
Published 10 days ago
StatusReleased
PlatformsHTML5
AuthorMoeLow

Comments

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A fun little game, I guess.

The lack of music and the dark graphics makes it rather eerie. Seriously, put some shadowy enemies in there, one-hit deaths and maybe some fourth-wall breaking effects and it could easily be one of those side-scrolling horror games.

The controls are a problem. The fact that I have to use both keyboard and mouse makes no sense. I'd recommend to put Jump, Attack and Call on Z, X and C (Not necessarily in that order). J, K and L would also be good. Additionally, Jump with W and Up would also be good. Of course, the best option would be to allow the player to set their own controls, but for a game this small, I can understand that to be unnecessary.

By the way, I was sent here by StingDragon.

Hello and thanks for playing our game!

I am very aware of the the issues you mentioned, I really wish I could have done a lot more but let's just say we had some issues while developing so we ended up cutting corners

The tilemap is reused from another game of mine (because game jam) and is the only reused asset, and it is trying to go for that dark theme you mentioned but it is still in its early stages, I also added key rebindings to it just before the jam :)

I just need to change it from a rar folder to a zip folder now that I understand the differences between them